Learning Experience Design · Instructional Design · Adult Learning

Everything Vibrations: Program Redesign — LX & ID Plans

A learning experience redesign plan and an instructional design plan for an adult mindfulness program — awarded Distinction

Everything Vibrations Inc. · 2026

  • Learning Experience Design
  • Instructional Design
  • Adult Learning
  • Nonprofit
  • Design Process
Everything Vibrations logo of a choppy carert symbol made up of green, white, and red with a blue diamond at the top over a black background with waves of white stars like sand.

Overview

Everything Vibrations is an education and social-impact nonprofit I co-founded, designing online meditation and mindfulness (M&M) learning for adults — with an emphasis on people the field tends to underserve. The two documents here are the design work behind a full program redesign: a Learning Experience (LX) redesign plan that establishes who the program is for and what it needs to do, and an Instructional Design (ID) plan that takes one module from that vision through to a working prototype.

Both were produced as my assessment for the Professional Diploma in Digital Learning Design and Instructional Design, and were awarded a Distinction. I’ve included them because they show the part of the work a finished course usually hides — the research, the reasoning, and the design decisions made before anything gets built.

Why the planning documents matter

A polished course shows you what was built. A planning document shows you why it was built that way, and whether the reasoning holds up. These two plans make that thinking visible end-to-end: the learner research, the redesign drivers, the framework and content mapping, the constraints, and the move from a broad program vision down to a single prototyped module. For anyone assessing how I work, they’re more revealing than any single artifact — they show the judgment that comes before the build.

The LX redesign plan

This is a redesign, not a plan written from scratch — the starting point was a real program with real gaps. The Core Assessment surfaced several issues that hadn’t been named before: an ambiguous target audience and learning profile, unaddressed learning gaps, learning aids that weren’t scaffolded or integrated, and no clear learning outcomes. Those findings became the redesign’s drivers.

The plan is organized around five questions — Who, Why, What, If, How — so the reasoning is followable rather than asserted:

  • Who — the target audience and a set of researched learner personas. Building the personas was the part I found most generative: I used ChatGPT and Perplexity to research and synthesize the audience (fact-checking and keeping only credible sources), then drew the analysis into named, profiled personas that became reference points for every later decision.
  • Why — the redesign drivers and the program’s reason for being, grounded in stakeholder feedback and the realities of modern, fragmented attention.
  • What — realigning EV’s existing four-topic Enlivenment framework (Calling, Source, Spirit, Relations) to a clear modular structure and content map tied to the new outcomes.
  • If — the honest conditionals: timeline, technology stack, staffing, and budget constraints for a small volunteer-run nonprofit, and what would have to be true to deliver and roll out.
  • How — a fully digital delivery model built as Core & Spokes: an interactive workshop at the center, with learning aids, an online platform, and social features radiating out for independent and cohort-based practice.

Because the subject is contemplative and experiential rather than a body of facts, much of the plan is about engagement and motivation — designing for a felt sense of progress and sustained practice, not just content delivery.

The ID plan

The ID plan narrows from the program vision to one module and takes it through a structured design progression: Wireframe → Screenplan → Storyboard → Prototype, ending in a working prototype you can open and click through from within the plan itself. The scope is deliberate — Module 1, Realize Your Calling, built as an asynchronous-and-synchronous interactive workshop in Genially. Each module shares the same structure, so designing one well lets the rest replicate from it; designing all six up front would have been the wrong use of time.

The program’s six learning outcomes form a spiraling cycle rather than a ladder — Attune → Explore → Integrate → Transform → Contribute → Renew — which better matches how this kind of learning actually unfolds. The workshop targets the first: by the end of Week 2, learners identify or refine a personal focus and begin practicing mindful awareness toward it. The design is anchored in established theory — Gagné’s Nine Events for sequencing, Mayer’s multimedia principles, and Williams’ CRAP principles for the visual and cognitive design, and a synthesis of experiential and transformative learning models (Kolb, Mezirow, Heron) alongside Bloom’s revised taxonomy and SMART criteria for outcomes and assessment.

Designing for a contemplative subject

The hardest and most interesting problem was designing rigorous, well-aligned instruction for something that resists measurement. Lean too far into cognitive assessment, and you undercut the depth that the practice depends on. So the design deliberately shifts much of the responsibility for learning onto reflection, participation, and the quality of interaction between learners and facilitator — keeping the instructional backbone sound and aligned while leaving room for the open, self-directed quality M&M learning needs. Holding that tension, rather than resolving it the easy way, was the core design act.

Honest reflection

Working independently as both designer and developer, the messiest output was the storyboard for technical specs — existing templates didn’t map well to Genially’s features, so I adapted one and built my own annotation system. With more time, I’d merge the screenplan and storyboard into a single design document. The transitional meditations and guided-practice videos are scripted as next steps, not yet built, and accessibility work — starting with subtitles for the asynchronous voice-over and extending accessibility and UDL alignment across the platform and microlearning aids — is the priority before anything goes live. Choosing an unconventional subject was personally meaningful and a real stretch; it’s also why I went on to build the Articulate suite, to demonstrate the same design thinking with more widely used tools in more conventional contexts.

Status

The planning work is complete and assessed. The program and its platform are in development, and the platform hasn’t been relaunched yet — bringing it up to the accessibility and UDL standard I’d want before publishing is part of that work. That’s deliberate, and it’s the same principle these plans are built on: don’t ship the experience until it’s one everyone can actually use.


Tools: Genially (interactive LX and ID plans, and the Module 1 prototype) · ChatGPT and Perplexity (persona research and synthesis) · Google NotebookLM (analysis of existing framework and content)

Context: Produced as the assessment for the Professional Diploma in Digital Learning Design and Instructional Design — Awarded with Distinction (Digital Learning Institute, 2026).